Wanderlust, 2015-2017

Wanderlust, 2015- 2017
Animation
00:08:22
Sound, color

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Comissioned and produced by inSite/Casa Gallina, Mexico, 2015-2017. Curator: Osvaldo Sánchez and Josefa Ortega; Production coordination: Sergio Olivares; Co-participants: Axel Alberto Guerrero Marín, Mayumi Aline Hidalgo Servín, Iván Tonatiuh Ramírez García, Axel Antón García, Brenda Yeliztli, Ramírez García and Diana Crisitina Rosas Trillo; Storyboard by Edmundo Mata; Technical script by Gibran Morgado and Luis Nava; Animation by Atotonilco Studio (CASADELOU SA VA); Design and sound production by Demián Lara; Voices: René Alvarado, Paola Medina, Iraida Noriega, Adriana Olivera and Sergio Rogalto; Production assistance: Mariano Arribas; Assistance in still image: Hugo Cuervo; Included in the script is a selection of quotes from Virginia Woolf, Alejandra Pizarnik, Ahmet Ögüt, Edgar Allan Poe, A selection of 1000 basic Japanese poems, by Robert Filliou – Alias ​​editorial and from the film Zardoz, Boorman (1974); This project was also possible thanks to the support of the Dual Year Mexico-Germany 2016-2017.

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“For nearly two decades, Ana María Millán has developed art projects in collaboration with fellow artists, and created work with people who have a strong inclination or expertise in visual culture, regardless of whether they’re directly involved in the field of contemporary art. Millán’s Wanderlust is made after a two-year long collaborative process amongst six young gamers who belong to communities and subcultures of Mexico City. It crystalizes the several worlds that intersected during this creative process.

During this process, Millán sought to challenge a particular use and association of video gaming as “military exercise”; a tool to domesticate people and enforce obedience. This, the artist and gamers addressed through a selection of key questions, for example: “What does being a gamer mean? What is the motivation beyond that of being a consumer of that industry?” Grounded in personal stories, Wanderlust builds from an exercise that catalyzes self-reflection, skepticism and also playfulness. It likewise searches for a critical voice in the narrative spaces of video gaming, to express different forms of transmission of information in relation to subcultures.

Shown here for the first time in Rotterdam , Wanderlust was also made with a host of local creatives in Mexico, ranging from technical scriptwriters and voice-over artists, to storyboard designers and animators.”

Rosa de Graaf and Sofía Hernández Chong Cuy

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wanderlust 01

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wanderlust03

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wanderlust02

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