Ana María Millán’s practice draws links between the politics of animation, digital subcultures, violence, and propaganda. Using the traditional methodologies of role playing, she develops new narratives and soundscapes to create games at the intersection between fiction and criticism that rely on humor, interconnectivity, trust, and chance. As part of TBA21–Academy’s artistic research program, Meandering, Millán was commissioned to develop a live action role-playing game (LARP), a form of gaming where players co-create a fictional narrative represented by real-world environments while interacting with each other in character, for the convening An Ocean Without Shore. Between 8-12 November 2022, the artist worked with local gamers, cultural practitioners, program guests, and TBA21 staff to develop a series of avatars that addressed the experiences of riverscapes and riverbank communities threatened by extractive industries. Departing from the artist’s gaming methodology and pedagogical experiments, the participants were invited to co-create a script for a digital animation that bridges the Colombian Pacific Coast with Andalusia, in the south of Spain, attending to the crossovers between shamanism, colonialism, and digital cultures. Moving through views of dense, dried vegetation, from the mountain paramo to the river basin, Millán combines ecology with political history in a filmic, fictional style, to…